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Overwatch’s next PTR patch will be “a little different”

  • DeathWing
  • 21 okt 2016
  • 2 minuten om te lezen

The Overwatch public test realm is receiving a major patch soon, and according to principal designer Geoff Goodman, it’ll be a bit different to what PTR players are used to. Whereas Blizzard has traditionally used the PTR to test fleshed out changes in a public environment, this time it’ll be more experimental.

“This time around, the PTR is likely to be around a bit longer than before, so we’re taking this opportunity to try out some more significant hero changes, and the push more significant iterations throughout this PTR cycle,” Goodman wrote. “The PTR patch changes you guys see are unlikely to make it through PTR unchanged, unlike previous PTR cycles.”

That’s interesting news, and naturally enough, some are speculating that the long ARGed Sombra will rear her head in the PTR. Whether that’s true or not, we do know one thing: the next patch won’t usher in any changes to Symmetra, despite her viability being an ongoing topic of conversation among Overwatch players.

“There aren’t any Symmetra changes for this patch,” Goodman confirmed. “Her changes ended up being much more significant and require more time to finish up, but she’s feeling pretty great internally so hopefully we can get her out there pretty soon.”

The patch notes for the PTR's upcoming patch:

Hero Balance Changes General

  • Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities

  • Ultimate costs have been increased by 25% for all heroes

D. Va

  • Mech health increased to 200 (formerly 100). Armor remains at 400

  • Movement speed while firing has been increased by 25%

Soldier: 76

  • Pulse Rifle

  • Bullet damage increased from 17 to 20

  • Maximum bullet spread Increased from 2.2 to 2.4

Ana

  • Nano Boost

  • No longer increases move speed

Mei

  • Blizzard

  • Ultimate cost has been increased by 15%

Lúcio

  • Amp It Up

  • Healing-per-second has been decreased by 10%

Zarya

  • Particle Barrier

  • Power gained from barriers decreased by 20%

  • Projected Barrier

  • Power gained from barriers decreased by 20%

Torbjörn

  • Scrap is now automatically generated over time

  • The amount of scrap collected from a fallen enemy has been decreased by 40%

  • Forge Hammer

  • Swing speed increased by 25%

  • Damage decreased by 27%


 
 
 

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